Unity3d
Unity3d - Load a specific scene on play mode Asked 10 years, 1 month ago Modified 2 years, 9 months ago Viewed 25k times
Unity3d - Load a specific scene on play mode Asked 10 years, 1 month ago Modified 2 years, 9 months ago Viewed 25k times
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From the Editor, go to the Project Tab, select the given Asset, right-click on it and then click Find References In Scene. It will show you every GameObject that the given Asset is attached
Energy storage containers, including mechanical, electrochemical, chemical, thermal, and electrical systems, are essential for balancing supply and demand in renewable
I am very confused on how OnTriggerEnter works, or Colliders in Unity in general. I am trying to add a collision test that, if the bullet hits an object, it plays a particle system and debugs
What are best practices for using Git source control with Unity 3D, particularly in dealing with the binary nature of Unity 3D projects? Please describe the workflow, what paths would be
Describe it, generate it — 3D models from text prompts. Add realistic PBR textures to any 3D model with AI. Generate multi-view images optimized for 3D creation. Download free 3D models as fbx, obj, glb,
Ultimate Energy System (UES) is a modular, gameplay-ready energy framework for Unity, built for survival, base-building, crafting, automation, and simulation games.
This can be used as a mobile energy solution or as electric energy storage. This could also be coupled with renewable energy such as solar or wind power to store electricity.
How to add "jump" in C# script in Unity3d using Character Controller? Asked 5 years, 10 months ago Modified 5 years, 9 months ago Viewed 10k times
Get All children, children of children in Unity3d Asked 9 years, 9 months ago Modified 1 year, 4 months ago Viewed 61k times
Elevate your workflow with the Futuristic Energy Battery Container – Sci-Fi Power Tank asset from Friday Night Studio. Find this & other Props
I''m having issues getting the UnityPlayer dependencies into my Android Library plugin for Unity. I just can''t figure out the correct way to add dependencies to my plugin. Before I was trying to
19 I''m trying to create a blur effect on the background of a UI window for my game in Unity3D. One of the best examples I can think of right now is Heroes Of The Storm, notice how the background of the
I am trying to export a prefab containing other child prefabs as an "asset bundle" with the extension .unity3d. This is the code I''m using: using UnityEngine; using UnityEditor; using Sys...
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